Archive for the ‘Reviews’ Category

Cost-Justifying Usability

Cost-Justifying Usability

Cost-Justifying Usability

Today’s increasingly competitive and fiscally constrained business environment is fostering the need to cut costs and justify expenditures. Usability engineering is not yet universally accepted, nor is it yet an integrated aspect of software engineering, and would-be usability champions need more help than ever to win the funding necessary to introduce and promote usability engineering techniques. (more…)

Participatory IT Design

Participatory IT Design

Participatory IT Design

The goal of participatory IT design is to set sensible, general, and workable guidelines for the introduction of new information technology systems into an organization. Reflecting the latest systems-development research, this book encourages a business- oriented and socially sensitive approach that takes into consideration the specific organizational context as well as first-hand knowledge of users’ work practices and allows all stakeholders—users, management, and staff—to participate in the process. Participatory IT Design is a guide to the theory and practice of this process that can be used as a reference work by IT professionals and as a textbook for classes in information technology at introductory through advanced levels. Drawing on the work of a ten-year research program in which the authors worked with Danish and American companies, the book offers a framework for carrying out IT design projects as well as case studies that stand as examples of the process.

The method presented in Participatory IT Design—known as the MUST method, after a Danish acronym for theories and methods of initial analysis and design activities—was developed and tested in thirteen industrial design projects for companies and organizations that included an American airline, a multinational pharmaceutical company, a national broadcasting corporation, a multinational software house, and American and Danish universities. The first part of the book introduces the concepts and guidelines on which the method is based, while the second and third parts are designed as a practical toolbox for utilizing the MUST method. Part II describes the four phases of a design project—initiation, in-line analysis, in-depth analysis, and innovation. Part III explains the method’s sixteen techniques and related representation tools, offering first an overview and then specific descriptions of each in separate sections.

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Machine Conversations

Machine Conversations

Machine Conversations

Machine Conversationsis a collection of some of the best research available in the practical arts of machine conversation. The book describes various attempts to create practical and flexible machine conversation — ways of talking to computers in an unrestricted version of English or some other language. While this book employs and advances the theory of dialogue and its linguistic underpinnings, the emphasis is on practice, both in university research laboratories and in company research and development. Since the focus is on the task and on the performance, this book provides some of the first-rate work taking place in industry, quite apart from the academic tradition. It also reveals striking and relevant facts about the tone of machine conversations and closely evaluates what users require. Machine Conversations is an excellent reference for researchers interested in computational linguistics, cognitive science, natural language processing, artificial intelligence, human computer interfaces and machine learning.

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