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	<title>Human Computer Interaction &#187; Reviews</title>
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	<link>http://www.ictis07.org</link>
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		<title>Cost-Justifying Usability</title>
		<link>http://www.ictis07.org/cost-justifying-usability</link>
		<comments>http://www.ictis07.org/cost-justifying-usability#comments</comments>
		<pubDate>Wed, 07 Oct 2009 23:26:33 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Cost]]></category>
		<category><![CDATA[Justifying]]></category>
		<category><![CDATA[Usability]]></category>

		<guid isPermaLink="false">http://www.ictis07.org/?p=53</guid>
		<description><![CDATA[
Today&#8217;s increasingly competitive and fiscally constrained business environment is fostering the need to cut costs and justify expenditures. Usability engineering is not yet universally accepted, nor is it yet an integrated aspect of software engineering, and would-be usability champions need more help than ever to win the funding necessary to introduce and promote usability engineering [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><span></p>
<div class="wp-caption alignleft" style="width: 109px"><a href="http://www.ictis07.org/HumanComputerInteraction-132574011-0120958104-Cost_Justifying_Usability.html"><img title="Cost-Justifying Usability" src="http://ecx.images-amazon.com/images/I/41ASQD87TSL._SL160_.jpg" alt="Cost-Justifying Usability" width="99" height="160" /></a><p class="wp-caption-text">Cost-Justifying Usability</p></div>
<p>Today&#8217;s increasingly competitive and fiscally constrained business environment is fostering the need to cut costs and justify expenditures. Usability engineering is not yet universally accepted, nor is it yet an integrated aspect of software engineering, and would-be usability champions need more help than ever to win the funding necessary to introduce and promote usability engineering techniques.<span id="more-53"></span><br />
<strong>Cost-Justifying Usability</strong> is the first book to address pragmatically and in detail the question of how usability engineering professionals and their managers can cost-justify their proposals and efforts. The book offers specific techniques for quantifying costs and benefits, making a convincing and successful business case for investment in usability engineering.<br />
This book comprises a thorough and well-integrated collection of chapters written by experienced and prominent usability experts. Taken together, these chapters provide readers with:<br />
An overall framework for cost-justifying usability engineering programs that can be applied to any context<br />
An examination of the unique factors and issues in cost-justifying usability efforts for three very different types of organizations: vendor companies, international development organizations, and contractor companies<br />
Case studies of successful cost-justification efforts<br />
A look at some special issues regarding cost-justification of usability, including&#8221;discount&#8221;usability engineering techniques, success factors for introducing usability engineering into development organizations, specialized tools for usability cost-justification, and a look to the future of usability engineering<br />
Practical and effective insight for human factors professionals, interface designers, software development managers, and human factors educators</span></p>
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		<title>Participatory IT Design</title>
		<link>http://www.ictis07.org/participatory-it-design</link>
		<comments>http://www.ictis07.org/participatory-it-design#comments</comments>
		<pubDate>Tue, 08 Sep 2009 07:49:04 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[IT]]></category>
		<category><![CDATA[IT Design]]></category>
		<category><![CDATA[Participatory]]></category>

		<guid isPermaLink="false">http://www.ictis07.org/?p=47</guid>
		<description><![CDATA[
The goal of participatory IT design is to set sensible, general, and workable guidelines for the introduction of new information technology systems into an organization. Reflecting the latest systems-development research, this book encourages a business- oriented and socially sensitive approach that takes into consideration the specific organizational context as well as first-hand knowledge of users&#8217; [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">
<div class="wp-caption alignleft" style="width: 127px"><img title="Participatory IT Design" src="http://ecx.images-amazon.com/images/I/41MX%2BNNYYKL._SL160_.jpg" alt="Participatory IT Design" width="117" height="160" /><p class="wp-caption-text">Participatory IT Design</p></div>
<p style="text-align: justify;">The goal of participatory IT design is to set sensible, general, and workable guidelines for the introduction of new information technology systems into an organization. Reflecting the latest systems-development research, this book encourages a business- oriented and socially sensitive approach that takes into consideration the specific organizational context as well as first-hand knowledge of users&#8217; work practices and allows all stakeholders—users, management, and staff—to participate in the process. Participatory IT Design is a guide to the theory and practice of this process that can be used as a reference work by IT professionals and as a textbook for classes in information technology at introductory through advanced levels. Drawing on the work of a ten-year research program in which the authors worked with Danish and American companies, the book offers a framework for carrying out IT design projects as well as case studies that stand as examples of the process.</p>
<p>The method presented in Participatory IT Design—known as the MUST method, after a Danish acronym for theories and methods of initial analysis and design activities—was developed and tested in thirteen industrial design projects for companies and organizations that included an American airline, a multinational pharmaceutical company, a national broadcasting corporation, a multinational software house, and American and Danish universities. The first part of the book introduces the concepts and guidelines on which the method is based, while the second and third parts are designed as a practical toolbox for utilizing the MUST method. Part II describes the four phases of a design project—initiation, in-line analysis, in-depth analysis, and innovation. Part III explains the method&#8217;s sixteen techniques and related representation tools, offering first an overview and then specific descriptions of each in separate sections.</p>
<p style="text-align: justify;">
<p style="text-align: justify;"><a href="http://www.ictis07.org/HumanComputerInteraction-132574011-0262512440-Participatory_IT_Design_Designing_for_Business_and_Workplace_Realities.html">More..</a></p>
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		<title>Machine Conversations</title>
		<link>http://www.ictis07.org/machine-conversations-2</link>
		<comments>http://www.ictis07.org/machine-conversations-2#comments</comments>
		<pubDate>Tue, 08 Sep 2009 07:47:36 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Conversations]]></category>
		<category><![CDATA[Machine]]></category>
		<category><![CDATA[Machine Conversations]]></category>

		<guid isPermaLink="false">http://www.ictis07.org/?p=44</guid>
		<description><![CDATA[
Machine Conversationsis a collection of some of the best research available in the practical arts of machine conversation. The book describes various attempts to create practical and flexible machine conversation &#8212; ways of talking to computers in an unrestricted version of English or some other language. While this book employs and advances the theory of [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">
<div class="wp-caption alignleft" style="width: 117px"><img title="Machine Conversations" src="http://ecx.images-amazon.com/images/I/31awHyC2JNL._SL160_.jpg" alt="Machine Conversations" width="107" height="160" /><p class="wp-caption-text">Machine Conversations</p></div>
<p style="text-align: justify;">Machine Conversationsis a collection of some of the best research available in the practical arts of machine conversation. The book describes various attempts to create practical and flexible machine conversation &#8212; ways of talking to computers in an unrestricted version of English or some other language. While this book employs and advances the theory of dialogue and its linguistic underpinnings, the emphasis is on practice, both in university research laboratories and in company research and development. Since the focus is on the task and on the performance, this book provides some of the first-rate work taking place in industry, quite apart from the academic tradition. It also reveals striking and relevant facts about the tone of machine conversations and closely evaluates what users require. Machine Conversations is an excellent reference for researchers interested in computational linguistics, cognitive science, natural language processing, artificial intelligence, human computer interfaces and machine learning.</p>
<p style="text-align: justify;">
<p style="text-align: justify;"><a href="http://www.ictis07.org/HumanComputerInteraction-132574011-0792385446-Machine_Conversations_The_Springer_International_Series_in_Engineering_and_Computer_Science.html">More..</a></p>
]]></content:encoded>
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		<title>Information Visualization</title>
		<link>http://www.ictis07.org/information-visualization</link>
		<comments>http://www.ictis07.org/information-visualization#comments</comments>
		<pubDate>Tue, 08 Sep 2009 07:45:47 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Information]]></category>
		<category><![CDATA[Information Visualization]]></category>
		<category><![CDATA[Visualization]]></category>

		<guid isPermaLink="false">http://www.ictis07.org/?p=42</guid>
		<description><![CDATA[
B&#62; This is the first fully integrated book on the emerging area of information visualization, incorporating dynamic examples on an accompanying website to complement the static representations within the book. Its emphasis is on real-world examples and applications of computer-generated/interactive information visualization. Readers will learn how to display information to: pick out key information from [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">
<div class="wp-caption alignleft" style="width: 133px"><img title="Information Visualization" src="http://ecx.images-amazon.com/images/I/51ZN57TDYRL._SL160_.jpg" alt="Information Visualization" width="123" height="160" /><p class="wp-caption-text">Information Visualization</p></div>
<p style="text-align: justify;">B&gt; This is the first fully integrated book on the emerging area of information visualization, incorporating dynamic examples on an accompanying website to complement the static representations within the book. Its emphasis is on real-world examples and applications of computer-generated/interactive information visualization. Readers will learn how to display information to: pick out key information from large data streams; present ideas clearly and effectively; and increase the usability and efficiency of computer systems. It takes a dynamic approach to the subject using software examples on an associated website. This book is appropriate for readers interested in information visualization, human-computer interaction, business information technology, and computer graphics.</p>
<p style="text-align: justify;">
<p style="text-align: justify;"><a href="http://www.ictis07.org/HumanComputerInteraction-132574011-0201596261-Information_Visualization.html">More..</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Readings in Human-Computer Interaction</title>
		<link>http://www.ictis07.org/readings-in-human-computer-interaction</link>
		<comments>http://www.ictis07.org/readings-in-human-computer-interaction#comments</comments>
		<pubDate>Tue, 08 Sep 2009 07:38:06 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Computer]]></category>
		<category><![CDATA[human-computer]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Readings]]></category>

		<guid isPermaLink="false">http://www.ictis07.org/?p=39</guid>
		<description><![CDATA[The effectiveness of the user-computer interface has become increasingly important as computer systems have become useful tools for persons not trained in computer science. In fact, the interface is often the most important factor in the success or failure of any computer system. Dealing with the numerous subtly interrelated issues and technical, behavioral, and aesthetic [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignleft" style="width: 136px"><img title="Readings in Human-Computer Interaction" src="http://ecx.images-amazon.com/images/I/41XN4JS3V5L._SL160_.jpg" alt="Readings in Human-Computer Interaction" width="126" height="160" /><p class="wp-caption-text">Readings in Human-Computer Interaction</p></div>
<p style="text-align: justify;">The effectiveness of the user-computer interface has become increasingly important as computer systems have become useful tools for persons not trained in computer science. In fact, the interface is often the most important factor in the success or failure of any computer system. Dealing with the numerous subtly interrelated issues and technical, behavioral, and aesthetic considerations consumes a large and increasing share of development time and a corresponding percentage of the total code for any given application. A revision of one of the most successful books on human-computer interaction, this compilation gives students, researchers, and practitioners an overview of the significant concepts and results in the field and a comprehensive guide to the research literature.<br />
Like the first edition, this book combines reprints of key research papers and case studies with synthesizing survey material and analysis by the editors. It is significantly reorganized, updated, and enhanced; over 90% of the papers are new.<br />
An invaluable resource for systems designers, cognitive scientists, computer scientists, managers, and anyone concerned with the effectiveness of user-computer interfaces, it is also designed for use as a primary or supplementary text for graduate and advanced undergraduate courses in human-computer interaction and interface design.<br />
* Human computer interaction&#8211;historical, intellectual, and social<br />
* Developing interactive systems, including design, evaluation methods, and development tools<br />
* The interaction experience, through a variety of sensory modalities including vision, touch, gesture, audition, speech, and language<br />
* Theories of information processing and issues of human-computer fit and adaptation</p>
<p style="text-align: justify;">
<p style="text-align: justify;"><a href="http://www.ictis07.org/HumanComputerInteraction-132574011-1558602461-Readings_in_Human_Computer_Interaction_Toward_the_Year_2000_Second_Edition_Interactive_Technologies.html">More..</a></p>
<p style="text-align: justify;">
<div id="_mcePaste" style="overflow: hidden; position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px;">The effecThe effectiveness of the user-computer interface has become increasingly important as computer systems have become useful tools for persons not trained in computer science. In fact, the interface is often the most important factor in the success or failure of any computer system. Dealing with the numerous subtly interrelated issues and technical, behavioral, and aesthetic considerations consumes a large and increasing share of development time and a corresponding percentage of the total code for any given application. A revision of one of the most successful books on human-computer interaction, this compilation gives students, researchers, and practitioners an overview of the significant concepts and results in the field and a comprehensive guide to the research literature.<br />
Like the first edition, this book combines reprints of key research papers and case studies with synthesizing survey material and analysis by the editors. It is significantly reorganized, updated, and enhanced; over 90% of the papers are new.<br />
An invaluable resource for systems designers, cognitive scientists, computer scientists, managers, and anyone concerned with the effectiveness of user-computer interfaces, it is also designed for use as a primary or supplementary text for graduate and advanced undergraduate courses in human-computer interaction and interface design.<br />
* Human computer interaction&#8211;historical, intellectual, and social<br />
* Developing interactive systems, including design, evaluation methods, and development tools<br />
* The interaction experience, through a variety of sensory modalities including vision, touch, gesture, audition, speech, and language<br />
* Theories of information processing and issues of human-computer fit and adaptation<br />
tiveness of the user-computer interface has become increasingly important as computer systems have become useful tools for persons not trained in computer science. In fact, the interface is often the most important factor in the success or failure of any computer system. Dealing with the numerous subtly interrelated issues and technical, behavioral, and aesthetic considerations consumes a large and increasing share of development time and a corresponding percentage of the total code for any given application. A revision of one of the most successful books on human-computer interaction, this compilation gives students, researchers, and practitioners an overview of the significant concepts and results in the field and a comprehensive guide to the research literature.<br />
Like the first edition, this book combines reprints of key research papers and case studies with synthesizing survey material and analysis by the editors. It is significantly reorganized, updated, and enhanced; over 90% of the papers are new.<br />
An invaluable resource for systems designers, cognitive scientists, computer scientists, managers, and anyone concerned with the effectiveness of user-computer interfaces, it is also designed for use as a primary or supplementary text for graduate and advanced undergraduate courses in human-computer interaction and interface design.<br />
* Human computer interaction&#8211;historical, intellectual, and social<br />
* Developing interactive systems, including design, evaluation methods, and development tools<br />
* The interaction experience, through a variety of sensory modalities including vision, touch, gesture, audition, speech, and language<br />
* Theories of information processing and issues of human-computer fit and adaptation</div>
]]></content:encoded>
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